fix: 修正宠物面板计算参数
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@@ -66,7 +66,7 @@ func (h Controller) UsePetItemOutOfFight(data *item.C2S_USE_PET_ITEM_OUT_OF_FIGH
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c.Service.Item.UPDATE(uint32(data.ItemID), -1)
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result = &item.S2C_USE_PET_ITEM_OUT_OF_FIGHT{}
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currentPet.CalculatePetPane(false)
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currentPet.CalculatePetPane(100)
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copier.Copy(&result, currentPet)
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// defer c.Service.Info.Save(*c.Info)
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return result, 0
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@@ -140,7 +140,7 @@ func (h Controller) ResetNature(data *item.C2S_PET_RESET_NATURE, c *player.Playe
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}
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currentPet.Nature = data.Nature
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currentPet.CalculatePetPane(false)
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currentPet.CalculatePetPane(100)
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c.Service.Item.UPDATE(data.ItemId, -1)
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return result, 0
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}
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@@ -37,7 +37,7 @@ func (h Controller) PetELV(data *C2S_PET_EVOLVTION, c *player.Player) (result *f
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currentPet.ID = uint32(xmlres.EVOLVMAP[flag].Branches[data.Index-1].MonTo)
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currentPet.Update(true)
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currentPet.CalculatePetPane(false)
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currentPet.CalculatePetPane(100)
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currentPet.Update(true)
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updateOutbound := &info.PetUpdateOutboundInfo{}
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@@ -43,7 +43,7 @@ func (h Controller) PetEVDiy(data *PetEV, c *player.Player) (result *fight.NullO
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return nil, errorcode.ErrorCodes.Err10401
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}
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currentPet.Ev = data.EVs
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currentPet.CalculatePetPane(false)
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currentPet.CalculatePetPane(100)
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c.Info.EVPool -= int64(usedEV)
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// result = &pet.S2C_50001{}
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@@ -212,7 +212,7 @@ func (our *Input) CalculatePower(deftype *Input, skill *info.SkillEntity) alpaca
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// 10. PwrDouble: 攻击时,若对方处于异常状态, 则威力翻倍;
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// 11. DmgBindHpDv: 造成的伤害等于自身剩余体力*1/2+潜力(个体值); 默认: 0
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if skill.XML.DmgBindLv != 0 {
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//level := utils.Min(deftype.CurrentPet.Info.Level, 100)
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skill.XML.Power = int(deftype.CurrentPet.Info.Level)
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}
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@@ -38,7 +38,7 @@ func (p *Player) AddPetExp(petInfo *model.PetInfo, addExp int64) {
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petInfo.Exp = (exp)
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// 重新计算面板
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if originalLevel != petInfo.Level {
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petInfo.CalculatePetPane(false)
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petInfo.CalculatePetPane(100)
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petInfo.Cure()
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p.Info.PetMaxLevel = utils.Max(petInfo.Level, p.Info.PetMaxLevel)
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