feat(friend): 添加好友系统功能实现

完善好友管理功能,包括添加好友、回复好友请求、删除好友等操作,
同时优化了相关数据结构和接口定义。

BREAKING CHANGE: 调整了黑名单数据结构,将BlackInfo从结构体改为uint32数组
```
This commit is contained in:
昔念
2026-01-20 06:15:55 +08:00
parent fcb55d3a46
commit 07d25b3e96
15 changed files with 255 additions and 82 deletions

View File

@@ -3,9 +3,10 @@ package service
import (
"blazing/cool"
"blazing/modules/player/model"
"fmt"
"github.com/gogf/gf/v2/database/gdb"
"github.com/gogf/gf/v2/frame/g"
"github.com/samber/lo"
)
type TitleService struct {
@@ -27,27 +28,15 @@ func (s *TitleService) Get() []uint32 {
func (s *TitleService) Can(id uint32) bool {
m1 := s.TestModel(s.Model)
var talks *model.Title
ok, _ := m1.Wheref(`available_title @> ?::jsonb`, id).Exist()
m1.Scan(&talks)
if talks == nil {
return false
}
_, ok := lo.Find(talks.AvailableTitle, func(item uint32) bool {
return item == id
})
return ok
}
func (s *TitleService) Give(id uint32) bool {
m1 := s.TestModel(s.Model)
m1, _ := s.TestModel(s.Model).Exist()
var talks *model.Title
m1.Scan(&talks)
if talks == nil {
if !m1 {
m := s.TestModel(s.Model)
data := g.Map{
"player_id": s.userid,
@@ -58,8 +47,12 @@ func (s *TitleService) Give(id uint32) bool {
m.Data(data).Insert()
return true
}
talks.AvailableTitle = append(talks.AvailableTitle, id)
m1.Save()
m := s.TestModel(s.Model)
m.Data(g.Map{
"available_title": gdb.Raw(fmt.Sprintf("available_title|| '%d'::jsonb", id)),
}).Update()
return true
}