```
feat(cache): 添加复合键缓存操作支持 添加了基于 uint32+string 组合键的缓存操作方法,包括 GetByCompoundKey、SetByCompoundKey、DelByCompoundKey 和 ContainsByCompoundKey 方法,用于处理用户ID和会话ID的组合缓存场景 fix(vscode): 添加 cSpell 配置支持 struc 词汇 refactor(session): 移除过时的会话管理方法 移除了基于单一字符串键的会话管理方法,因为已迁移到使用 复合键的缓存操作方式 ```
This commit is contained in:
75
modules/player/service/title.go
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75
modules/player/service/title.go
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@@ -0,0 +1,75 @@
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package service
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import (
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"blazing/cool"
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"blazing/modules/player/model"
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"github.com/gogf/gf/v2/frame/g"
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"github.com/samber/lo"
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)
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type TitleService struct {
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BaseService
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}
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func (s *TitleService) Get() []uint32 {
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m1 := s.TestModel(s.Model)
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var talks *model.Title
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m1.Scan(&talks)
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if talks == nil {
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return []uint32{}
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}
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return talks.AvailableTitle
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}
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func (s *TitleService) Can(id uint32) bool {
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m1 := s.TestModel(s.Model)
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var talks *model.Title
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m1.Scan(&talks)
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if talks == nil {
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return false
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}
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_, ok := lo.Find(talks.AvailableTitle, func(item uint32) bool {
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return item == id
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})
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return ok
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}
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func (s *TitleService) Give(id uint32) bool {
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m1 := s.TestModel(s.Model)
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var talks *model.Title
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m1.Scan(&talks)
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if talks == nil {
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m := s.TestModel(s.Model)
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data := g.Map{
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"player_id": s.userid,
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"available_title": []uint32{id},
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"is_vip": cool.Config.ServerInfo.IsVip,
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}
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m.Data(data).Insert()
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return true
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}
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talks.AvailableTitle = append(talks.AvailableTitle, id)
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m1.Save()
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return true
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}
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func NewTitleService(id uint32) *TitleService {
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return &TitleService{
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BaseService: BaseService{userid: id,
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Service: &cool.Service{Model: model.NewPlayerTitle()},
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},
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}
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}
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