```
feat(cache): 添加复合键缓存操作支持 添加了基于 uint32+string 组合键的缓存操作方法,包括 GetByCompoundKey、SetByCompoundKey、DelByCompoundKey 和 ContainsByCompoundKey 方法,用于处理用户ID和会话ID的组合缓存场景 fix(vscode): 添加 cSpell 配置支持 struc 词汇 refactor(session): 移除过时的会话管理方法 移除了基于单一字符串键的会话管理方法,因为已迁移到使用 复合键的缓存操作方式 ```
This commit is contained in:
34
modules/player/model/TeamInfo.go
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34
modules/player/model/TeamInfo.go
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package model
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// TeamInfo 战队信息结构
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type TeamInfo struct {
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//Head common.TomeeHeader `cmd:"1001" struc:"skip"` // 命令头
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ID uint32 `struc:"uint32" default:"0"` // 默认值0
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Priv uint32 `struc:"uint32" default:"1"` // 默认值1
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SuperCore uint32 `struc:"uint32" default:"1"` // 默认值1
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IsShow uint32 `struc:"uint32" default:"1"` // 默认值1
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AllContribution uint32 `struc:"uint32" default:"1"` // 默认值1
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CanExContribution uint32 `struc:"uint32" default:"1"` // 默认值1
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}
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// InitDefaults 初始化默认值
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func (t *TeamInfo) InitDefaults() {
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t.ID = 0
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t.Priv = 1
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t.SuperCore = 1
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t.IsShow = 1
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t.AllContribution = 1
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t.CanExContribution = 1
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}
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// TeamPKInfo 战队PK相关信息结构
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type TeamPKInfo struct {
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GroupID uint32 `struc:"uint32" default:"1"` // 分组ID,默认值1(@UInt long)
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HomeTeamID uint32 `struc:"uint32" default:"1"` // 主队ID,默认值1(@UInt long)
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}
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// InitDefaults 初始化默认值(确保字段默认值正确赋值)
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func (t *TeamPKInfo) InitDefaults() {
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t.GroupID = 1
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t.HomeTeamID = 1
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}
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