```
feat(cache): 添加复合键缓存操作支持 添加了基于 uint32+string 组合键的缓存操作方法,包括 GetByCompoundKey、SetByCompoundKey、DelByCompoundKey 和 ContainsByCompoundKey 方法,用于处理用户ID和会话ID的组合缓存场景 fix(vscode): 添加 cSpell 配置支持 struc 词汇 refactor(session): 移除过时的会话管理方法 移除了基于单一字符串键的会话管理方法,因为已迁移到使用 复合键的缓存操作方式 ```
This commit is contained in:
72
modules/player/controller/app/login.go
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72
modules/player/controller/app/login.go
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@@ -0,0 +1,72 @@
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package app
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import (
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"blazing/cool"
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baseservice "blazing/modules/base/service"
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"blazing/modules/config/service"
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blazing "blazing/modules/player/service"
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"context"
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"fmt"
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"github.com/gogf/gf/v2/frame/g"
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)
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type SessionReq struct {
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g.Meta `path:"/getSessionByAuth" method:"GET"`
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Email string `json:"email" v:"required|email"`
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Password string `json:"password" v:"required"`
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}
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type SessionRes struct {
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Msg string `json:"msg"`
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Code int `json:"code"`
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Session string `json:"session"`
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}
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type BlazingController struct {
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*cool.Controller
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}
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func init() {
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var blazing_controller = &BlazingController{
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&cool.Controller{
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Prefix: "/seer/game",
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Api: []string{},
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Service: service.NewServerService(),
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},
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}
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// 注册路由
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cool.RegisterController(blazing_controller)
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}
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func (c *BlazingController) GetSession(ctx context.Context, req *SessionReq) (res *SessionRes, err error) {
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res = &SessionRes{
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Msg: "success",
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Code: 200,
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Session: ""}
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if err := g.Validator().Data(req).Run(ctx); err != nil {
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fmt.Println(err)
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res.Code = 400
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res.Msg = err.Error()
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}
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res1, err := baseservice.NewBaseSysUserService().GetSession(req.Email, req.Password)
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if err != nil || res1 == nil {
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res.Code = 400
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res.Msg = err.Error()
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return
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}
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accountID := res1.ID
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res.Session = blazing.NewInfoService(uint32(accountID)).Gensession()
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return
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}
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type MockReq struct {
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g.Meta `path:"/mock" method:"GET"`
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Email string `json:"email" v:"required|email"`
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Password string `json:"password" v:"required"`
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}
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