```
feat(cache): 添加复合键缓存操作支持 添加了基于 uint32+string 组合键的缓存操作方法,包括 GetByCompoundKey、SetByCompoundKey、DelByCompoundKey 和 ContainsByCompoundKey 方法,用于处理用户ID和会话ID的组合缓存场景 fix(vscode): 添加 cSpell 配置支持 struc 词汇 refactor(session): 移除过时的会话管理方法 移除了基于单一字符串键的会话管理方法,因为已迁移到使用 复合键的缓存操作方式 ```
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@@ -3,10 +3,9 @@ package controller
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import (
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"blazing/common/socket/errorcode"
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"blazing/cool"
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"blazing/modules/player/service"
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"blazing/logic/service/player"
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"blazing/logic/service/user"
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blservice "blazing/modules/blazing/service"
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"strings"
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"github.com/panjf2000/gnet/v2"
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@@ -15,19 +14,7 @@ import (
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// CreatePlayer 处理命令: 1001
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func (h Controller) CreatePlayer(data *user.CreatePlayerInboundInfo, c gnet.Conn) (result *user.CreatePlayerOutInfo, err errorcode.ErrorCode) {
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data.Nickname = strings.Trim(data.Nickname, "\x00")
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blservice.NewUserService(data.Head.UserID).Info.Reg(cool.Filter.Replace(data.Nickname, '*'), data.Color)
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return result, 0
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}
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func (h Controller) ChangePlayerName(data *user.ChangePlayerNameInboundInfo, c *player.Player) (result *user.ChangePlayerNameOutboundInfo, err errorcode.ErrorCode) {
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newNickname := cool.Filter.Replace(strings.Trim(data.Nickname, "\x00"), '*')
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c.Info.Nick = newNickname
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result = &user.ChangePlayerNameOutboundInfo{
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Nickname: newNickname,
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UserID: c.Info.UserID,
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}
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c.GetSpace().Broadcast(c, data.Head.CMD, result)
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service.NewUserService(data.Head.UserID).Info.Reg(cool.Filter.Replace(data.Nickname, '*'), data.Color)
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return result, 0
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}
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