feat(cache): 添加复合键缓存操作支持

添加了基于 uint32+string 组合键的缓存操作方法,包括
GetByCompoundKey、SetByCompoundKey、DelByCompoundKey 和
ContainsByCompoundKey 方法,用于处理用户ID和会话ID的组合缓存场景

fix(vscode): 添加 cSpell 配置支持 struc 词汇

refactor(session): 移除过时的会话管理方法

移除了基于单一字符串键的会话管理方法,因为已迁移到使用
复合键的缓存操作方式
```
This commit is contained in:
昔念
2026-01-19 18:51:56 +08:00
parent 08ebf849eb
commit 026689f3ed
120 changed files with 1428 additions and 629 deletions

View File

@@ -3,10 +3,9 @@ package controller
import (
"blazing/common/socket/errorcode"
"blazing/cool"
"blazing/modules/player/service"
"blazing/logic/service/player"
"blazing/logic/service/user"
blservice "blazing/modules/blazing/service"
"strings"
"github.com/panjf2000/gnet/v2"
@@ -15,19 +14,7 @@ import (
// CreatePlayer 处理命令: 1001
func (h Controller) CreatePlayer(data *user.CreatePlayerInboundInfo, c gnet.Conn) (result *user.CreatePlayerOutInfo, err errorcode.ErrorCode) {
data.Nickname = strings.Trim(data.Nickname, "\x00")
blservice.NewUserService(data.Head.UserID).Info.Reg(cool.Filter.Replace(data.Nickname, '*'), data.Color)
return result, 0
}
func (h Controller) ChangePlayerName(data *user.ChangePlayerNameInboundInfo, c *player.Player) (result *user.ChangePlayerNameOutboundInfo, err errorcode.ErrorCode) {
newNickname := cool.Filter.Replace(strings.Trim(data.Nickname, "\x00"), '*')
c.Info.Nick = newNickname
result = &user.ChangePlayerNameOutboundInfo{
Nickname: newNickname,
UserID: c.Info.UserID,
}
c.GetSpace().Broadcast(c, data.Head.CMD, result)
service.NewUserService(data.Head.UserID).Info.Reg(cool.Filter.Replace(data.Nickname, '*'), data.Color)
return result, 0
}