```
feat(cache): 添加复合键缓存操作支持 添加了基于 uint32+string 组合键的缓存操作方法,包括 GetByCompoundKey、SetByCompoundKey、DelByCompoundKey 和 ContainsByCompoundKey 方法,用于处理用户ID和会话ID的组合缓存场景 fix(vscode): 添加 cSpell 配置支持 struc 词汇 refactor(session): 移除过时的会话管理方法 移除了基于单一字符串键的会话管理方法,因为已迁移到使用 复合键的缓存操作方式 ```
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@@ -7,7 +7,8 @@ import (
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"blazing/logic/service/item"
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"blazing/logic/service/player"
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"blazing/logic/service/user"
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"blazing/modules/blazing/model"
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"blazing/modules/player/model"
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"strings"
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)
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// PlayerAim 玩家射击操作
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@@ -160,3 +161,34 @@ func (h Controller) ChangePlayerCloth(data *item.ChangePlayerClothInboundInfo, p
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return
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}
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func (h Controller) ChangePlayerName(data *user.ChangePlayerNameInboundInfo, c *player.Player) (result *user.ChangePlayerNameOutboundInfo, err errorcode.ErrorCode) {
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newNickname := cool.Filter.Replace(strings.Trim(data.Nickname, "\x00"), '*')
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c.Info.Nick = newNickname
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result = &user.ChangePlayerNameOutboundInfo{
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Nickname: newNickname,
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UserID: c.Info.UserID,
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}
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c.GetSpace().Broadcast(c, data.Head.CMD, result)
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return result, 0
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}
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func (h Controller) ChangeTile(data *user.ChangeTitleInboundInfo, c *player.Player) (result *user.ChangeTitleOutboundInfo, err errorcode.ErrorCode) {
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result = &user.ChangeTitleOutboundInfo{
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UserID: c.Info.UserID,
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}
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if data.TileID == 0 {
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return result, 0
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}
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if !c.Service.Title.Can(data.TileID) {
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return nil, errorcode.ErrorCodes.ErrSystemError
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}
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c.Info.Title = data.TileID
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result.TileID = data.TileID
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c.GetSpace().Broadcast(c, data.Head.CMD, result)
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return result, 0
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}
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