refactor(fight/effect): 新增EffectStatus.UseSkill方法并清理AI_player中无用代码
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@@ -12,12 +12,16 @@ type EffectStatus struct {
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status info.EnumBattleStatus
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}
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func (e *EffectStatus) UseSkill(opp *input.Input) bool {
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return false
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}
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func init() {
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//麻痹,疲惫,害怕,石化,都是无法行动
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tt := func(t info.EnumBattleStatus, f *EffectStatus) {
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f.status=t
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f.status = t
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input.InitStatusEffect(int(t), f)
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}
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tt(info.BattleStatus.Paralysis, &EffectStatus{})
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