```
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fix(game): 修复勇者之塔战斗逻辑错误

将勇者之塔的战斗服务从 Tower600Service 更改为 Tower500Service,
以修正当前关卡难度匹配问题。
```
This commit is contained in:
昔念
2026-02-26 00:33:56 +08:00
parent dee5278f52
commit 0091e3a8dd

View File

@@ -123,7 +123,7 @@ func (h Controller) PetTawor(data *fight.StartTwarInboundInfo, c *player.Player)
result.CurFightLevel = uint32(c.Info.CurrentFreshStage)
case 2415: //勇者之塔
boss = service.NewTower600Service().Boss(c.Info.CurrentStage, c.Info.CurrentStage+1)
boss = service.NewTower500Service().Boss(c.Info.CurrentStage, c.Info.CurrentStage+1)
result.CurFightLevel = uint32(c.Info.CurrentStage)
case 2425: