fix(game): 修复勇者之塔战斗逻辑错误 将勇者之塔的战斗服务从 Tower600Service 更改为 Tower500Service, 以修正当前关卡难度匹配问题。 ```
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@@ -123,7 +123,7 @@ func (h Controller) PetTawor(data *fight.StartTwarInboundInfo, c *player.Player)
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result.CurFightLevel = uint32(c.Info.CurrentFreshStage)
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case 2415: //勇者之塔
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boss = service.NewTower600Service().Boss(c.Info.CurrentStage, c.Info.CurrentStage+1)
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boss = service.NewTower500Service().Boss(c.Info.CurrentStage, c.Info.CurrentStage+1)
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result.CurFightLevel = uint32(c.Info.CurrentStage)
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case 2425:
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