feat(fight): 新增试炼之塔和勇者之塔地图切换功能,优化战斗效果处理逻辑

This commit is contained in:
1
2025-12-18 10:57:59 +00:00
parent def1808590
commit 002c855e47
4 changed files with 25 additions and 3 deletions

View File

@@ -26,6 +26,7 @@ func (e *Effect38) OnSkill() bool {
tt := e.ID()
tt.SetEffectType(input.EffectType.Sub)
tt.SetCatchTime(e.Ctx().Opp.CurrentPet.Info.CatchTime)
ee.ID(tt)
ee.SetArgs(e.Ctx().Our, e.SideEffectArgs...)
@@ -35,7 +36,10 @@ func (e *Effect38) OnSkill() bool {
// 命中之后
func (e *Effect38_sub) Turn_Start(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) {
//魂印特性有不在场的情况,绑定时候将精灵和特性绑定
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime {
return
}
if e.Args()[0].Cmp(e.Ctx().Our.CurrentPet.GetMaxHP()) == -1 {
e.l.Do(func() {