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f770ccc06f86d6cea529e49ca2631edfe365db34
bl/modules/config/service/cdk.go

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``` refactor(fight): 重构战斗状态效果系统 - 重命名BaseStatus.Switch方法为SwitchOut以提高语义清晰度 - 修改ParasiticSeed结构体继承关系,从BaseStatus改为EffectNode - 添加Status字段用于存储状态类型枚举 - 修复战斗循环中血量计算逻辑,使用Min替代Max确保血量不超过上限 - 完善PetSwitch逻辑,确保我方单位下场时状态正确失效 fix(fight): 修复战斗播报和切换逻辑 - 在战斗回合信息中添加技能
2025-12-26 03:51:24 +08:00
package service
import (
"blazing/cool"
"blazing/modules/config/model"
)
type CdkService struct {
*cool.Service
}
func NewCdkService() *CdkService {
return &CdkService{
&cool.Service{
Model: model.NewCDKConfig(),
},
}
}
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