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bl/logic/service/fight/boss/NewSeIdx_501.go

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package effect
import "blazing/logic/service/fight/input"
// 501. g1. 最后一个死 (只要有队友没死, 则自己又恢复hp和pp)
type NewSel501 struct {
NewSel0
}
// SwitchOut 在拥有者死亡离场时触发;若仍有存活队友,则把自己回满留作后续再上场。
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func (e *NewSel501) SwitchOut(in *input.Input) bool {
owner := e.SourceInput()
if owner == nil || in != owner || !e.IsOwner() {
return true
}
currentPet := owner.CurrentPet()
if currentPet == nil || currentPet.Info.Hp > 0 || !owner.HasLivingTeammate() {
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return true
}
currentPet.Info.Hp = currentPet.Info.MaxHp
owner.HealPP(-1)
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return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 501, &NewSel501{})
}