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bl/logic/service/fight/effect/196.go

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package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 196 - n%令对方XX等级-m若先出手则j%使对方XX等级-k
type Effect196 struct {
node.EffectNode
}
func (e *Effect196) OnSkill() bool {
if e.Input.FightC.IsFirst(e.Input.Player) { // 先出手
chance := e.Args()[4].IntPart() // j%
effectValue := e.Args()[5].IntPart() // 等级-k
success, _, _ := e.Input.Player.Roll(int(chance), 100)
if success {
e.Ctx().Opp.SetProp(e.Ctx().Opp, int8(e.Args()[3].IntPart()), int8(effectValue))
}
} else { // 后出手
chance := e.Args()[1].IntPart() // j%
effectValue := e.Args()[2].IntPart() // 等级-k
success, _, _ := e.Input.Player.Roll(int(chance), 100)
if success {
e.Ctx().Opp.SetProp(e.Ctx().Opp, int8(e.Args()[0].IntPart()), int8(effectValue))
}
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 196, &Effect196{})
}