32 lines
692 B
Go
32 lines
692 B
Go
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package effect
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import (
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// 173 - 先出手时,n%概率令对方xx
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type Effect173 struct {
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node.EffectNode
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}
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func (e *Effect173) OnSkill() bool {
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if e.Input.FightC.IsFirst(e.Input.Player) { // 先出手
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chance := e.Args()[0].IntPart()
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success, _, _ := e.Input.Player.Roll(int(chance), 100)
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if success {
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statusEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, int(e.Args()[1].IntPart())) // 以麻痹为例
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if statusEffect != nil {
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e.Ctx().Opp.AddEffect(e.Ctx().Our, statusEffect)
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}
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}
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 173, &Effect173{})
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}
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