2025-09-23 18:35:23 +00:00
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package node
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import (
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"blazing/logic/service/fight/input"
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)
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2025-09-29 02:40:35 +08:00
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func (e *EffectNode) Damage_ADD(ctx input.Ctx) bool {
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2025-09-25 13:07:56 +08:00
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return true
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2025-09-23 18:35:23 +00:00
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}
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2025-09-29 02:40:35 +08:00
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func (e *EffectNode) Damage_Mul(ctx input.Ctx) bool {
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return true
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2025-09-25 13:07:56 +08:00
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}
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2025-09-29 02:40:35 +08:00
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func (e *EffectNode) Damage_Floor(ctx input.Ctx) bool {
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return true
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2025-09-26 13:33:55 +08:00
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}
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2025-09-25 13:07:56 +08:00
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2025-09-29 02:40:35 +08:00
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func (e *EffectNode) Damage_DIV(ctx input.Ctx) bool {
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return true
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2025-09-25 13:07:56 +08:00
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}
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2025-09-29 02:40:35 +08:00
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func (e *EffectNode) Damage_SUB(ctx input.Ctx) bool {
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return true
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2025-09-25 18:13:16 +00:00
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}
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2025-09-25 20:34:33 +00:00
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2025-09-29 02:40:35 +08:00
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func (e *EffectNode) Damage_Lock(ctx input.Ctx) bool {
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return true
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}
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2025-09-25 18:13:16 +00:00
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2025-09-29 02:40:35 +08:00
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func (e *EffectNode) Damage_Locked(ctx input.Ctx) bool {
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return true
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2025-09-25 18:13:16 +00:00
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}
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2025-09-25 20:34:33 +00:00
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2025-09-29 02:40:35 +08:00
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func (e *EffectNode) Damage_Shield(ctx input.Ctx) bool {
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return true
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2025-09-24 20:51:42 +00:00
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}
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