203 lines
4.5 KiB
Go
203 lines
4.5 KiB
Go
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package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/alpacahq/alpacadecimal"
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"github.com/gogf/gf/v2/util/grand"
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)
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// Effect 1523: 清除对手回合类效果后吸取固定体力
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type Effect1523 struct{ node.EffectNode }
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func (e *Effect1523) Skill_Use() bool {
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if len(e.Args()) == 0 || e.Ctx().Opp == nil {
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return true
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}
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before := activeTurnEffectCount(e.Ctx().Opp)
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e.Ctx().Opp.CancelTurn(e.Ctx().Our)
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if before <= 0 {
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return true
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}
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drain := e.Args()[0]
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if drain.Cmp(alpacadecimal.Zero) <= 0 {
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return true
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}
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e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
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Type: info.DamageType.Fixed,
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Damage: drain,
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})
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e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, drain)
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return true
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}
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// Effect 1524: 反馈自身能力下降并恢复体力,否则清除自身能力下降
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type Effect1524 struct{ node.EffectNode }
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func transferSelfStatDowns(owner, target *input.Input) bool {
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if owner == nil || target == nil {
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return false
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}
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transferred := false
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for idx, level := range owner.Prop[:] {
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if level >= 0 {
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continue
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}
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if target.SetProp(owner, int8(idx), level) {
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transferred = true
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}
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}
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return transferred
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}
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func clearOwnStatDowns(owner *input.Input) {
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if owner == nil {
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return
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}
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for idx, level := range owner.Prop[:] {
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if level >= 0 {
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continue
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}
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owner.SetProp(owner, int8(idx), 0)
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}
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}
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func (e *Effect1524) Skill_Use() bool {
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if e.Ctx().Our == nil {
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return true
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}
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if transferSelfStatDowns(e.Ctx().Our, e.Ctx().Opp) {
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if e.Ctx().Our.CurrentPet != nil {
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e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurrentPet.GetMaxHP())
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}
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return true
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}
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clearOwnStatDowns(e.Ctx().Our)
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return true
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}
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// Effect 1525: 概率提升伤害,满血时概率翻倍
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type Effect1525 struct {
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node.EffectNode
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boosted bool
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}
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func (e *Effect1525) SkillHit() bool {
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if e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS || len(e.Args()) < 2 {
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return true
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}
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chance := int(e.Args()[0].IntPart())
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if e.Ctx().Our.CurrentPet != nil && e.Ctx().Our.CurrentPet.GetHP().Cmp(e.Ctx().Our.CurrentPet.GetMaxHP()) >= 0 {
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chance *= 2
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if chance > 100 {
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chance = 100
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}
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}
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if chance <= 0 {
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return true
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}
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ok, _, _ := e.Input.Player.Roll(chance, 100)
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if ok {
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e.boosted = true
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}
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return true
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}
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func (e *Effect1525) Damage_Mul(zone *info.DamageZone) bool {
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if zone == nil || zone.Type != info.DamageType.Red || !e.boosted || len(e.Args()) < 2 {
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return true
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}
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percent := e.Args()[1]
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if percent.Cmp(alpacadecimal.Zero) <= 0 {
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return true
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}
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zone.Damage = zone.Damage.Mul(hundred.Add(percent)).Div(hundred)
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e.boosted = false
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return true
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}
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// Effect 1526: 附加固定伤害,技能无效时降低对手所有 PP
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type Effect1526 struct{ node.EffectNode }
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func (e *Effect1526) OnSkill() bool {
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if len(e.Args()) < 2 || e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS {
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return true
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}
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min := int64(e.Args()[0].IntPart())
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max := int64(e.Args()[1].IntPart())
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if max < min {
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min, max = max, min
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}
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if max < min {
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return true
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}
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rangeSize := int(max - min + 1)
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if rangeSize <= 0 {
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return true
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}
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damage := alpacadecimal.NewFromInt(min + int64(grand.Intn(rangeSize)))
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e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
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Type: info.DamageType.Fixed,
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Damage: damage,
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})
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return true
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}
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func (e *Effect1526) Skill_Use_ex() bool {
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if e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.AttackTime != 0 {
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return true
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}
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if e.Ctx().Opp == nil || e.Ctx().Opp.CurrentPet == nil {
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return true
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}
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for idx := range e.Ctx().Opp.CurrentPet.Info.SkillList {
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skill := &e.Ctx().Opp.CurrentPet.Info.SkillList[idx]
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if skill.PP > 0 {
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skill.PP--
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}
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}
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return true
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}
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// Effect 1527: 后出手必定致命一击
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type Effect1527 struct{ node.EffectNode }
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func (e *Effect1527) SkillHit() bool {
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if e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS {
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return true
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}
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if e.Ctx().Our == nil || e.Ctx().Our.FightC == nil {
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return true
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}
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if e.Ctx().Our.FightC.IsFirst(e.Ctx().Our.Player) {
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return true
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}
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e.Ctx().SkillEntity.XML.CritRate = 16
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 1523, &Effect1523{})
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input.InitEffect(input.EffectType.Skill, 1524, &Effect1524{})
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input.InitEffect(input.EffectType.Skill, 1525, &Effect1525{})
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input.InitEffect(input.EffectType.Skill, 1526, &Effect1526{})
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input.InitEffect(input.EffectType.Skill, 1527, &Effect1527{})
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}
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