30 lines
720 B
Go
30 lines
720 B
Go
|
|
package effect
|
|||
|
|
|
|||
|
|
import (
|
|||
|
|
"blazing/logic/service/fight/info"
|
|||
|
|
"blazing/logic/service/fight/input"
|
|||
|
|
"blazing/logic/service/fight/node"
|
|||
|
|
)
|
|||
|
|
|
|||
|
|
// 473 - 若造成的伤害不足m,则自身XX等级+n
|
|||
|
|
type Effect473 struct {
|
|||
|
|
node.EffectNode
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
func (e *Effect473) SkillUseed() bool {
|
|||
|
|
damageThreshold := int(e.Args()[0].IntPart())
|
|||
|
|
damageDone := e.Ctx().Our.SumDamage
|
|||
|
|
|
|||
|
|
if damageDone.IntPart() < int64(damageThreshold) {
|
|||
|
|
effectType := int(e.Args()[1].IntPart()) // XX类型
|
|||
|
|
effectValue := int(e.Args()[2].IntPart()) // 等级+n
|
|||
|
|
e.Ctx().Our.SetProp(e.Ctx().Our, int8(effectType), int8(effectValue), info.AbilityOpType.ADD)
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
return true
|
|||
|
|
}
|
|||
|
|
func init() {
|
|||
|
|
input.InitEffect(input.EffectType.Skill, 473, &Effect473{})
|
|||
|
|
|
|||
|
|
}
|