Files
bl/logic/controller/room_info.go

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package controller
import (
"blazing/common/socket/errorcode"
"blazing/modules/blazing/model"
"blazing/logic/service/player"
"blazing/logic/service/room"
)
// 获取基地物品
func (h Controller) OnFitmentUsering(data *room.FitmentUseringInboundInfo, c *player.Player) (result *room.FitmentUseringOutboundInfo, err errorcode.ErrorCode) {
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result = &room.FitmentUseringOutboundInfo{UserId: c.Info.UserID, RoomId: data.TargetUserID}
result.Fitments = make([]model.FitmentShowInfo, 0)
result.Fitments = append(result.Fitments, model.FitmentShowInfo{Id: 500001, Status: 1, X: 1, Y: 1, Dir: 1})
r := c.Service.Room.Get(data.TargetUserID)
result.Fitments = append(result.Fitments, r.PlacedItems...)
return
}
// 获取基地展示精灵
func (h Controller) OnGetRoomPetShowInfo(data *room.PetRoomListInboundInfo, c *player.Player) (result *room.PetRoomListOutboundInfo, err errorcode.ErrorCode) {
result = &room.PetRoomListOutboundInfo{}
result.Pets = make([]room.PetShowInfo, 0)
r := c.Service.Room.Get(data.TargetUserID)
for _, v := range r.ShowPokemon {
pet := c.Service.Pet.PetInfo_One_ohter(data.TargetUserID, v)
if pet.Data.ID == 0 {
continue
}
result.Pets = append(result.Pets, room.PetShowInfo{CatchTime: v, TypeId: pet.Data.ID})
}
return
}
// 获取自己房间的家具
func (h Controller) OnGetFitmentAll(data *room.FitmentAllInboundEmpty, c *player.Player) (result *room.FitmentAllOutboundInfo, err errorcode.ErrorCode) {
result = &room.FitmentAllOutboundInfo{}
result.Fitments = make([]room.FitmentItemInfo, 0)
r := c.Service.Room.Get(c.Info.UserID)
for k, v := range r.OwnedItems {
result.Fitments = append(result.Fitments, room.FitmentItemInfo{Id: k, AllCount: v, UsedCount: r.UserItems[k]})
}
return
}