Files
bl/logic/controller/login.go

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package controller
import (
"blazing/common/data/entity"
"blazing/common/data/share"
"blazing/logic/service"
"blazing/logic/service/login"
"blazing/logic/service/maps"
"github.com/panjf2000/gnet/v2"
)
// 处理命令: 1001
func (h *Controller) Login(data *login.LoginSidInfo, c gnet.Conn) (result *maps.MapHotOutboundInfo, err service.OutInfo) { //这个时候player应该是空的
if tt := data.CheakSession(); tt { //说明sid正确
h.RPCClient.Kick(data.Head.UserID) //先踢人
// h.RPCClient.UserLogin(int32(h.Port), int32(data.Head.UserID)) //初始化用户登录
t := service.SetPlayer(c, data.Head.UserID)
share.ShareManager.SetUserOnline(data.Head.UserID, h.Port) //设置用户登录服务器
t.CompleteLogin() //通知客户端登录成功
r := entity.NewConn(c) //这里实现新增客户端
r.SendPack(data.Def())
} else {
err = &login.LoginErr{}
return
}
return
}