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bl/logic/service/fight/effect/effect_43.go

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/shopspring/decimal"
)
/**
* 恢复自身最大体力的1/n
*/
func init() {
input.InitEffect(input.EffectType.Skill, 43, &Effect43{
EffectNode: node.EffectNode{},
})
}
type Effect43 struct {
node.EffectNode
}
func (e *Effect43) OnSkill(ctx input.Ctx) bool {
if !e.Hit() {
return true
}
e.Input.Heal(&action.SelectSkillAction{}, decimal.NewFromInt(int64(e.Input.MaxHp)).Div(decimal.NewFromInt(int64(e.SideEffectArgs[0]))))
return true
}