46 lines
1.4 KiB
Go
46 lines
1.4 KiB
Go
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package model
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import (
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"blazing/cool"
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)
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// 表名常量定义:地图配置表
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const (
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TableNameMapConfig = "config_map" // 地图配置表(记录地图ID、刷野怪开关、天气开关、掉落物配置等核心信息)
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)
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// MapConfig 地图核心配置模型(包含地图基础属性、刷怪配置、天气配置、掉落物配置)
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type MapConfig struct {
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*BaseConfig
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// 核心字段
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MapID uint32 `gorm:"not null;primaryKey;comment:'地图唯一ID(主键)'" json:"map_id" description:"地图ID"`
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IsSpawnMonster int32 `gorm:"not null;default:0;comment:'是否开启刷怪(1:开启,0:关闭)'" json:"is_spawn_monster" description:"是否开启刷怪"`
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//`gorm:"type:int[];comment:'副宠物IDs(如:1,2,3)'" json:"sub_pet_ids"`
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WeatherType []uint32 `gorm:"type:int[];comment:'天气类型( 1-雨天,2-雪天)'" json:"weather_type"`
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// 掉落物配置
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DropItemIds []uint32 `gorm:"type:int[];comment:'掉落物IDs" json:"drop_item_ids"`
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}
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// -------------------------- 核心配套方法(遵循项目规范)--------------------------
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func (*MapConfig) TableName() string {
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return TableNameMapConfig
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}
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func (*MapConfig) GroupName() string {
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return "default"
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}
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func NewMapConfig() *MapConfig {
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return &MapConfig{
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BaseConfig: NewBaseConfig(),
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}
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}
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// -------------------------- 表结构自动同步 --------------------------
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func init() {
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cool.CreateTable(&MapConfig{})
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}
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