Files
bl/logic/service/fight/input/team_test.go

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package input
import (
"testing"
fightinfo "blazing/logic/service/fight/info"
"blazing/modules/player/model"
)
func TestLivingTeammatesFiltersSelfAndDeadSlots(t *testing.T) {
owner := &Input{CurPet: []*fightinfo.BattlePetEntity{{Info: model.PetInfo{Hp: 10}}}}
aliveMate := &Input{CurPet: []*fightinfo.BattlePetEntity{{Info: model.PetInfo{Hp: 5}}}}
deadMate := &Input{CurPet: []*fightinfo.BattlePetEntity{{Info: model.PetInfo{Hp: 0}}}}
team := []*Input{owner, aliveMate, deadMate}
owner.Team = team
aliveMate.Team = team
deadMate.Team = team
teammates := owner.LivingTeammates()
if len(teammates) != 1 {
t.Fatalf("expected 1 living teammate, got %d", len(teammates))
}
if teammates[0] != aliveMate {
t.Fatalf("expected alive teammate to be returned")
}
if owner.HasLivingTeammate() != true {
t.Fatalf("expected owner to detect living teammate")
}
}