2026-03-09 22:36:30 +08:00
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package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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)
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2026-03-28 21:57:22 +08:00
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// Effect 492: {0}回合内对方使用属性技能,则自身立刻恢复1/{1}生命值且{2}+{3},{4}+{5}
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2026-03-09 22:36:30 +08:00
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type Effect492 struct {
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2026-03-28 21:57:22 +08:00
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RoundEffectArg0Base
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2026-03-09 22:36:30 +08:00
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}
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func (e *Effect492) Skill_Use_ex() bool {
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if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.Category() == info.Category.STATUS {
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// 恢复1/m体力
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maxHp := e.Ctx().Our.CurrentPet.GetMaxHP()
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e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, maxHp.Div(e.Args()[1]))
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e.Ctx().Our.SetProp(e.Ctx().Our, int8(e.Args()[2].IntPart()), int8(e.Args()[3].IntPart()))
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e.Ctx().Our.SetProp(e.Ctx().Our, int8(e.Args()[4].IntPart()), int8(e.Args()[5].IntPart()))
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 492, &Effect492{})
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}
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