2026-03-08 14:07:36 +08:00
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package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/alpacahq/alpacadecimal"
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)
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2026-03-28 21:57:22 +08:00
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// Effect 488: 若对手的HP小于{0},则造成的伤害增加{1}%
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2026-03-08 14:07:36 +08:00
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type Effect488 struct {
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node.EffectNode
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}
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func (e *Effect488) Damage_Mul(t *info.DamageZone) bool {
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if e.Ctx().SkillEntity == nil {
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return true
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}
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opponentHp := e.Ctx().Opp.CurrentPet.GetHP()
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if opponentHp.Cmp(alpacadecimal.NewFromInt(400)) < 0 {
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t.Damage = t.Damage.Mul(alpacadecimal.NewFromFloat(1.1))
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 488, &Effect488{})
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}
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