Files
bl/logic/service/fight/effect/461.go

46 lines
921 B
Go
Raw Normal View History

package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
)
// Effect 461: 若自身生命值低于1/{0}则从下回合开始必定致命一击
type Effect461 struct {
FixedDuration1Base
can bool
}
func (e *Effect461) Skill_Use() bool {
maxHp := e.Ctx().Our.CurrentPet.GetMaxHP()
currentHp := e.Ctx().Our.CurrentPet.GetHP()
threshold := maxHp.Div(e.Args()[0]) // 1/m
if currentHp.Cmp(threshold) < 0 {
e.can = true
}
return true
}
func (e *Effect461) ActionStart(a, b *action.SelectSkillAction) bool {
if !e.can {
return true
}
//fmt.Println(e.Ctx().SkillEntity)
if e.Ctx().SkillEntity == nil {
return true
}
if e.Ctx().SkillEntity.Category() == info.Category.STATUS {
return true
}
e.Ctx().SkillEntity.XML.CritRate = 16
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 461, &Effect461{})
}