2026-03-08 14:07:36 +08:00
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package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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2026-03-28 21:57:22 +08:00
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// Effect 454: 当自身血量少于1/{0}时先制+{1}
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2026-03-08 14:07:36 +08:00
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type Effect454 struct {
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node.EffectNode
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}
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func (e *Effect454) ComparePre(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) bool {
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if fattack == nil {
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return true
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}
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//先手是自己
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if fattack.PlayerID == e.Ctx().Our.UserID {
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return true
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}
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if sattack == nil {
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return true
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}
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2026-03-21 00:24:34 +08:00
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2026-03-08 14:07:36 +08:00
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if sattack.SkillEntity == nil {
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return true
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}
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maxHp := e.Ctx().Our.CurrentPet.GetMaxHP()
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currentHp := e.Ctx().Our.CurrentPet.GetHP()
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threshold := maxHp.Div(e.Args()[0]) // 1/n
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if currentHp.Cmp(threshold) < 0 {
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2026-03-09 18:49:51 +08:00
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sattack.SkillEntity.XML.Priority += 1
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2026-03-08 14:07:36 +08:00
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}
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//对调
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 454, &Effect454{})
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}
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