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bl/logic/service/fight/effect/453.go

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package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// Effect 453: 消除对手能力提升状态,若消除成功,则对手{0}
type Effect453 struct {
node.EffectNode
}
func (e *Effect453) Skill_Use() bool {
// 检查对手是否有能力强化状态
ispwoer := false
for i, v := range e.Ctx().Opp.Prop[:] {
if v > 0 {
e.Ctx().Our.SetProp(e.Ctx().Opp, int8(i), 0)
ispwoer = true
return true
}
}
if ispwoer {
// 如果成功消除了状态,对对手施加异常状态
effectType := int(e.Args()[0].IntPart()) // XX类型比如麻痹
statusEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, effectType)
if statusEffect != nil {
e.Ctx().Opp.AddEffect(e.Ctx().Our, statusEffect)
}
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 453, &Effect453{})
}