2026-03-08 23:43:20 +08:00
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package effect
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import (
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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2026-03-28 21:57:22 +08:00
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// Effect 434: 若自身处于能力提升状态则{0}%概率令对手{1}
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2026-03-08 23:43:20 +08:00
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type Effect434 struct {
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node.EffectNode
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}
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func (e *Effect434) OnSkill() bool {
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2026-03-09 00:07:19 +08:00
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if e.Ctx().Our.HasPropADD() { // 自身处于能力强化状态
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2026-03-08 23:43:20 +08:00
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chance := e.Args()[0].IntPart()
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success, _, _ := e.Input.Player.Roll(int(chance), 100)
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if success {
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effectType := int(e.Args()[1].IntPart()) // XX类型,比如麻痹
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statusEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, effectType)
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if statusEffect != nil {
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e.Ctx().Opp.AddEffect(e.Ctx().Our, statusEffect)
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}
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}
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 434, &Effect434{})
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}
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