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bl/logic/service/fight/effect/427.go

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
)
// Effect 427: {0}回合内每次直接攻击都会使对手防御和特防{1}
type Effect427 struct {
RoundEffectArg0Base
}
func (e *Effect427) Skill_Use() bool {
if e.Ctx().SkillEntity == nil {
return true
}
if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.Category() != info.Category.STATUS {
// 降低对手防御
e.Ctx().Opp.SetProp(e.Ctx().Opp, 1, int8(e.SideEffectArgs[1]))
e.Ctx().Opp.SetProp(e.Ctx().Opp, 3, int8(e.SideEffectArgs[1]))
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 427, &Effect427{})
}