2026-03-08 15:41:16 +08:00
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package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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)
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2026-03-28 21:57:22 +08:00
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// Effect 427: {0}回合内每次直接攻击都会使对手防御和特防{1}
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2026-03-08 15:41:16 +08:00
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type Effect427 struct {
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2026-03-28 21:57:22 +08:00
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RoundEffectArg0Base
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2026-03-08 15:41:16 +08:00
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}
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2026-03-08 20:07:59 +08:00
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func (e *Effect427) Skill_Use() bool {
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2026-03-08 15:41:16 +08:00
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if e.Ctx().SkillEntity == nil {
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return true
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}
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if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.Category() != info.Category.STATUS {
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// 降低对手防御
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2026-03-08 23:24:18 +08:00
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e.Ctx().Opp.SetProp(e.Ctx().Opp, 1, int8(e.SideEffectArgs[1]))
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2026-03-08 15:41:16 +08:00
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2026-03-08 23:24:18 +08:00
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e.Ctx().Opp.SetProp(e.Ctx().Opp, 3, int8(e.SideEffectArgs[1]))
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2026-03-08 15:41:16 +08:00
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 427, &Effect427{})
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}
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