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bl/logic/service/fight/effect/407.go

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// Effect 407: 下回合起,每回合{0}等级+{1},持续{2}回合
type Effect407 struct {
node.EffectNode
}
func (e *Effect407) Skill_Use() bool {
// 创建一个延迟生效的效果,在下一回合开始生效
effectType := int8(e.Args()[0].IntPart()) // XX类型
effectValue := int8(e.Args()[1].IntPart()) // 等级+n
duration := int(e.Args()[2].IntPart()) // 持续m回合
addSubEffect(e.Ctx().Our, e.Ctx().Our, &e.EffectNode, &Effect407_sub{
effectType: effectType,
effectValue: effectValue,
}, duration)
return true
}
type Effect407_sub struct {
node.EffectNode
effectType int8
effectValue int8
}
func (e *Effect407_sub) ActionStart(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) bool {
e.Ctx().Our.SetProp(e.Ctx().Our, e.effectType, e.effectValue)
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 407, &Effect407{})
}