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bl/logic/service/fight/effect/200.go

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package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// Effect 200: 若对手处于能力提升状态,{0}%概率令对手{1}
type Effect200 struct {
node.EffectNode
}
func (e *Effect200) OnSkill() bool {
if e.Ctx().Opp.HasPropADD() {
chance := e.Args()[0].IntPart()
success, _, _ := e.Input.Player.Roll(int(chance), 100)
if success {
effectType := int(e.Args()[1].IntPart()) // XX类型
statusEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, effectType)
if statusEffect != nil {
e.Ctx().Opp.AddEffect(e.Ctx().Our, statusEffect)
}
}
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 200, &Effect200{})
}