2026-03-08 14:07:36 +08:00
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package effect
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import (
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/gogf/gf/v2/util/grand"
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)
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2026-03-28 21:57:22 +08:00
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// Effect 198: 随机使对手{0}种能力等级-{1}
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2026-03-08 14:07:36 +08:00
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type Effect198 struct {
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node.EffectNode
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}
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func (e *Effect198) OnSkill() bool {
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2026-03-08 23:24:18 +08:00
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numStats := int(e.Args()[0].IntPart()) // n种能力
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2026-03-08 14:07:36 +08:00
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reduction := int8(e.Args()[1].IntPart()) // 等级-m
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// 随机选择n种能力
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for i := 0; i < numStats; i++ {
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2026-03-08 23:24:18 +08:00
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e.Ctx().Opp.SetProp(e.Ctx().Our, int8(grand.Intn(5)), reduction)
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2026-03-08 14:07:36 +08:00
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 198, &Effect198{})
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}
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