2026-03-10 09:17:26 +08:00
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package effect
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import (
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"blazing/logic/service/fight/input"
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)
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2026-03-28 21:57:22 +08:00
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// Effect 197: {0}回合内若被对方击败,则对手所有能力加强状态消失
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2026-03-10 09:17:26 +08:00
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type Effect197 struct {
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2026-03-28 21:57:22 +08:00
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RoundEffectArg0Base
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2026-03-10 09:17:26 +08:00
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}
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func (e *Effect197) SwitchOut(in *input.Input) bool {
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2026-03-17 13:34:50 +08:00
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if e.Input == in {
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if !e.Ctx().Our.CurrentPet.Alive() { // 被击败
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for i, v := range e.Ctx().Opp.Prop[:] {
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if v > 0 {
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e.Ctx().Opp.SetProp(e.Ctx().Opp, int8(i), 0)
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}
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2026-03-10 09:17:26 +08:00
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2026-03-17 13:34:50 +08:00
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}
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2026-03-10 09:17:26 +08:00
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}
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2026-03-17 13:34:50 +08:00
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e.Alive(false)
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2026-03-10 09:17:26 +08:00
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}
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return true
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}
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func init() {
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2026-03-10 20:51:48 +08:00
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input.InitEffect(input.EffectType.Skill, 197, &Effect197{})
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2026-03-10 09:17:26 +08:00
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}
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