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bl/logic/service/fight/effect/193.go

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// Effect 193: 若对手{0},则必定造成双倍伤害
type Effect193 struct {
node.EffectNode
}
func (e *Effect193) SkillHit() bool {
if e.Ctx().SkillEntity == nil {
return true
}
if e.Ctx().Opp.StatEffect_Exist(info.EnumPetStatus(e.Args()[0].IntPart())) { // 对手处于异常状态
// 设定必定暴击
e.Ctx().SkillEntity.XML.CritRate = 16
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 193, &Effect193{})
}