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bl/logic/service/fight/effect/175.go

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2026-03-08 15:26:07 +08:00
package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// Effect 175: 若对手处于异常状态,则{1}%自身{0}等级{2}
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type Effect175 struct {
node.EffectNode
}
func (e *Effect175) OnSkill() bool {
if e.Ctx().Opp.StatEffect_Exist_all() { // 对手处于异常状态
chance := e.Args()[0].IntPart()
success, _, _ := e.Input.Player.Roll(int(chance), 100)
if success {
effectType := int(e.Args()[1].IntPart()) // XX类型
effectValue := int(e.Args()[2].IntPart()) // 等级k
statusEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, effectType)
if statusEffect != nil {
statusEffect.SetArgs(e.Ctx().Our, effectValue)
e.Ctx().Our.AddEffect(e.Ctx().Our, statusEffect)
}
}
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 175, &Effect175{})
}