2026-03-08 14:55:53 +08:00
|
|
|
package effect
|
|
|
|
|
|
|
|
|
|
import (
|
|
|
|
|
"blazing/logic/service/fight/action"
|
|
|
|
|
"blazing/logic/service/fight/info"
|
|
|
|
|
"blazing/logic/service/fight/input"
|
|
|
|
|
"blazing/logic/service/fight/node"
|
|
|
|
|
)
|
|
|
|
|
|
2026-03-28 21:57:22 +08:00
|
|
|
// Effect 142: 损失1/{0}的体力值,下回合能较快出手
|
2026-03-08 14:55:53 +08:00
|
|
|
type Effect142 struct {
|
|
|
|
|
node.EffectNode
|
|
|
|
|
can bool
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func (e *Effect142) ComparePre(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) bool {
|
|
|
|
|
|
|
|
|
|
if fattack == nil {
|
|
|
|
|
return true
|
|
|
|
|
}
|
|
|
|
|
//先手是自己
|
|
|
|
|
if fattack.PlayerID == e.Ctx().Our.UserID {
|
|
|
|
|
return true
|
|
|
|
|
}
|
|
|
|
|
if sattack == nil {
|
|
|
|
|
return true
|
|
|
|
|
}
|
2026-03-21 00:24:34 +08:00
|
|
|
|
2026-03-08 14:55:53 +08:00
|
|
|
if sattack.SkillEntity == nil {
|
|
|
|
|
return true
|
|
|
|
|
}
|
|
|
|
|
//对调
|
2026-03-09 18:49:51 +08:00
|
|
|
sattack.SkillEntity.XML.Priority += 1
|
2026-03-08 14:55:53 +08:00
|
|
|
return true
|
|
|
|
|
}
|
|
|
|
|
func (e *Effect142) OnSkill() bool {
|
|
|
|
|
// 损失1/n的体力值
|
|
|
|
|
maxHp := e.Ctx().Our.CurrentPet.GetMaxHP()
|
|
|
|
|
damageAmount := maxHp.Div(e.Args()[0]) // 1/n
|
|
|
|
|
|
|
|
|
|
damageZone := &info.DamageZone{
|
|
|
|
|
Type: info.DamageType.Fixed,
|
|
|
|
|
Damage: damageAmount,
|
|
|
|
|
}
|
|
|
|
|
e.Ctx().Our.Damage(e.Ctx().Our, damageZone)
|
|
|
|
|
|
|
|
|
|
return true
|
|
|
|
|
}
|
|
|
|
|
func init() {
|
|
|
|
|
input.InitEffect(input.EffectType.Skill, 142, &Effect142{})
|
|
|
|
|
|
|
|
|
|
}
|