2025-11-25 18:25:52 +08:00
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package effect
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import (
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2026-03-28 21:57:22 +08:00
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/info"
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2025-11-25 18:25:52 +08:00
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"blazing/logic/service/fight/input"
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2026-03-28 21:57:22 +08:00
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"github.com/alpacahq/alpacadecimal"
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2025-11-25 18:25:52 +08:00
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)
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// 68. 受到特定系的攻击会恢复自身相应体力(a1: 特定系)
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type NewSel68 struct {
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NewSel0
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}
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2026-03-28 21:57:22 +08:00
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func (e *NewSel68) DamageDivEx(t *info.DamageZone) bool {
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if !e.IsOwner() {
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return true
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}
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if e.Ctx().SkillEntity == nil {
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return true
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}
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if t.Type != info.DamageType.Red {
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return true
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}
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if e.Ctx().SkillEntity.XML.Type != int(e.Args()[0].IntPart()) {
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return true
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}
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e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, t.Damage)
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t.Damage = alpacadecimal.Zero
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return true
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}
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2025-11-25 18:25:52 +08:00
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func init() {
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input.InitEffect(input.EffectType.NewSel, 68, &NewSel68{})
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}
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