2025-11-25 18:25:52 +08:00
|
|
|
|
package effect
|
|
|
|
|
|
|
|
|
|
|
|
import (
|
2026-03-28 21:57:22 +08:00
|
|
|
|
"blazing/logic/service/fight/action"
|
2025-11-25 18:25:52 +08:00
|
|
|
|
"blazing/logic/service/fight/input"
|
|
|
|
|
|
)
|
|
|
|
|
|
|
|
|
|
|
|
// 43. 遇到天敌自身所有技能先制减少n;(a1: n)
|
|
|
|
|
|
type NewSel43 struct {
|
|
|
|
|
|
NewSel0
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-03-28 21:57:22 +08:00
|
|
|
|
func (e *NewSel43) ComparePre(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) bool {
|
|
|
|
|
|
if !e.IsOwner() {
|
|
|
|
|
|
return true
|
|
|
|
|
|
}
|
|
|
|
|
|
if !e.ISNaturalEnemy() {
|
|
|
|
|
|
return true
|
|
|
|
|
|
}
|
|
|
|
|
|
if fattack == nil || sattack == nil {
|
|
|
|
|
|
return true
|
|
|
|
|
|
}
|
|
|
|
|
|
if fattack.PlayerID == e.Ctx().Our.UserID {
|
|
|
|
|
|
if fattack.SkillEntity != nil {
|
|
|
|
|
|
fattack.SkillEntity.XML.Priority -= int(e.Args()[0].IntPart())
|
|
|
|
|
|
}
|
|
|
|
|
|
return true
|
|
|
|
|
|
}
|
|
|
|
|
|
if sattack.PlayerID == e.Ctx().Our.UserID && sattack.SkillEntity != nil {
|
|
|
|
|
|
sattack.SkillEntity.XML.Priority -= int(e.Args()[0].IntPart())
|
|
|
|
|
|
}
|
|
|
|
|
|
return true
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2025-11-25 18:25:52 +08:00
|
|
|
|
func init() {
|
|
|
|
|
|
input.InitEffect(input.EffectType.NewSel, 43, &NewSel43{})
|
|
|
|
|
|
}
|