2026-03-09 22:36:30 +08:00
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package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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2026-03-28 21:57:22 +08:00
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// Effect 485: 消除对手能力提升状态,消除成功则恢复自身所有体力
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2026-03-09 22:36:30 +08:00
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type Effect485 struct {
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node.EffectNode
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}
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func (e *Effect485) Skill_Use() bool {
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isfff := false
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2026-04-05 02:25:44 +08:00
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for i, v := range e.TargetInput().Prop[:] {
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2026-03-09 22:36:30 +08:00
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if v > 0 {
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isfff = true
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2026-04-05 02:25:44 +08:00
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e.TargetInput().SetProp(e.CarrierInput(), int8(i), 0)
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2026-03-09 22:36:30 +08:00
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}
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}
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if isfff {
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// 恢复自身所有体力
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2026-04-04 07:22:28 +08:00
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maxHp := e.CarrierInput().CurPet[0].GetMaxHP()
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e.CarrierInput().Heal(e.CarrierInput(), &action.SelectSkillAction{}, maxHp)
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2026-03-09 22:36:30 +08:00
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 485, &Effect485{})
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}
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