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bl/logic/service/fight/effect/464.go

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package effect
import (
element "blazing/common/data/Element"
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// Effect 464: 遇到天敌时{0}%令对手烧伤
type Effect464 struct {
node.EffectNode
}
func (e *Effect464) OnSkill() bool {
t, _ := element.Calculator.GetOffensiveMultiplier(e.TargetInput().CurPet[0].Type, e.CarrierInput().CurPet[0].Type)
if t <= 1 {
return true
}
chance := e.Args()[0].IntPart()
success, _, _ := e.Input.Player.Roll(int(chance), 100)
if success {
burnEffect := e.CarrierInput().InitEffect(input.EffectType.Status, int(info.PetStatus.Burned))
if burnEffect != nil {
e.TargetInput().AddEffect(e.CarrierInput(), burnEffect)
}
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 464, &Effect464{})
}