2026-03-09 00:07:19 +08:00
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package effect
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import (
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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2026-03-28 21:57:22 +08:00
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// Effect 453: 消除对手能力提升状态,若消除成功,则对手{0}
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2026-03-09 00:07:19 +08:00
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type Effect453 struct {
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node.EffectNode
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}
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func (e *Effect453) Skill_Use() bool {
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// 检查对手是否有能力强化状态
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ispwoer := false
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2026-04-05 02:25:44 +08:00
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for i, v := range e.TargetInput().Prop[:] {
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2026-03-09 00:07:19 +08:00
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if v > 0 {
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2026-04-04 22:39:56 +08:00
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2026-04-05 02:25:44 +08:00
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if e.TargetInput().SetProp(e.TargetInput(), int8(i), 0) {
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2026-04-04 22:39:56 +08:00
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ispwoer = true
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}
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2026-03-09 00:07:19 +08:00
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return true
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}
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}
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if ispwoer {
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// 如果成功消除了状态,对对手施加异常状态
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effectType := int(e.Args()[0].IntPart()) // XX类型,比如麻痹
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2026-04-04 07:22:28 +08:00
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statusEffect := e.CarrierInput().InitEffect(input.EffectType.Status, effectType)
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2026-03-09 00:07:19 +08:00
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if statusEffect != nil {
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2026-04-05 02:25:44 +08:00
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e.TargetInput().AddEffect(e.CarrierInput(), statusEffect)
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2026-03-09 00:07:19 +08:00
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}
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 453, &Effect453{})
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}
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