2026-03-09 20:55:04 +08:00
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package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/alpacahq/alpacadecimal"
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)
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2026-03-28 21:57:22 +08:00
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// Effect 178: 造成伤害的1/{0}回复自身体力,若属性相同则造成伤害的1/{1}回复自身体力
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2026-03-09 20:55:04 +08:00
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type Effect178 struct {
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node.EffectNode
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}
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func (e *Effect178) Skill_Use_ex() bool {
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2026-04-04 07:22:28 +08:00
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damageDone := e.CarrierInput().SumDamage
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2026-03-09 20:55:04 +08:00
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var healAmount alpacadecimal.Decimal
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2026-04-05 02:25:44 +08:00
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if e.CarrierInput().CurPet[0].Type == e.TargetInput().CurPet[0].Type {
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2026-03-09 20:55:04 +08:00
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// 属性相同,1/m
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healAmount = damageDone.Div(e.Args()[1])
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} else {
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// 属性不同,1/n
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healAmount = damageDone.Div(e.Args()[0])
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}
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2026-04-04 07:22:28 +08:00
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e.CarrierInput().Heal(e.CarrierInput(), &action.SelectSkillAction{}, healAmount)
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2026-03-09 20:55:04 +08:00
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 178, &Effect178{})
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}
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