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bl/logic/service/fight/effect/175.go

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package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// Effect 175: 若对手处于异常状态,则{1}%自身{0}等级{2}
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type Effect175 struct {
node.EffectNode
}
func (e *Effect175) OnSkill() bool {
if e.TargetInput().StatEffect_Exist_all() { // 对手处于异常状态
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chance := e.Args()[0].IntPart()
success, _, _ := e.Input.Player.Roll(int(chance), 100)
if success {
effectType := int(e.Args()[1].IntPart()) // XX类型
effectValue := int(e.Args()[2].IntPart()) // 等级k
statusEffect := e.CarrierInput().InitEffect(input.EffectType.Status, effectType)
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if statusEffect != nil {
statusEffect.SetArgs(e.CarrierInput(), effectValue)
e.CarrierInput().AddEffect(e.CarrierInput(), statusEffect)
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}
}
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 175, &Effect175{})
}