Files
bl/logic/service/service.go

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package service
import (
"blazing/common/core"
"blazing/common/data/entity"
"github.com/panjf2000/gnet/v2"
)
func GetPlayer(c gnet.Conn, userid uint32) *entity.Player { //TODO 这里待优化,可能存在内存泄漏问题
//检查player初始化是否为conn初始后取map防止二次连接后存在两个player
clientdata := c.Context().(*entity.ClientData)
if clientdata != nil && clientdata.Player != nil {
return clientdata.Player
}
var player *entity.Player
if player1, ok := core.Mainplayer.Load((userid)); ok {
player = player1.(*entity.Player) //取成功,否则创建
clientdata.Player = player
}
return player
// return nil
}
func SetPlayer(c gnet.Conn, userid uint32) *entity.Player { //TODO 这里待优化,可能存在内存泄漏问题
clientdata := c.Context().(*entity.ClientData)
player := entity.NewPlayer(
entity.WithUserID(userid), //注入ID
entity.WithConn(c), //注入conn
)
core.Mainplayer.Store(userid, player)
clientdata.Player = player
return player
// return nil
}