2025-06-26 23:20:11 +08:00
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package service
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import (
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"blazing/common/core"
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"blazing/common/data/entity"
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"github.com/panjf2000/gnet/v2"
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)
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func GetPlayer(c gnet.Conn, userid uint32) *entity.Player { //TODO 这里待优化,可能存在内存泄漏问题
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//检查player初始化,是否为conn初始后取map,防止二次连接后存在两个player
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clientdata := c.Context().(*entity.ClientData)
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if clientdata != nil && clientdata.Player != nil {
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return clientdata.Player
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}
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var player *entity.Player
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2025-06-27 22:40:49 +08:00
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if player1, ok := core.Mainplayer.Load((userid)); ok {
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2025-06-26 23:20:11 +08:00
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player = player1.(*entity.Player) //取成功,否则创建
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2025-06-27 22:40:49 +08:00
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clientdata.Player = player
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2025-06-26 23:20:11 +08:00
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}
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2025-06-27 22:40:49 +08:00
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return player
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// return nil
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}
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func SetPlayer(c gnet.Conn, userid uint32) *entity.Player { //TODO 这里待优化,可能存在内存泄漏问题
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clientdata := c.Context().(*entity.ClientData)
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player := entity.NewPlayer(
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entity.WithUserID(userid), //注入ID
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entity.WithConn(c), //注入conn
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)
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core.Mainplayer.Store(userid, player)
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2025-06-26 23:20:11 +08:00
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clientdata.Player = player
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return player
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// return nil
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}
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