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bl/common/data/Element/main.go

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package main
import (
"fmt"
)
// 定义属性枚举
type ElementType int
const (
FIRE ElementType = iota + 1 // 火系
GRASS // 草系
WATER // 水系
ICE // 冰系
FIGHTING // 战斗系
PSYCHIC // 超能系
)
// 定义属性组合
type ElementCombination struct {
primary ElementType
secondary *ElementType
}
// 创建新的属性组合
func NewElementCombination(primary ElementType, secondary *ElementType) (ElementCombination, error) {
if secondary != nil {
if primary > *secondary {
primary, *secondary = *secondary, primary
}
if primary == *secondary {
return ElementCombination{}, fmt.Errorf("双属性不能重复")
}
}
return ElementCombination{
primary: primary,
secondary: secondary,
}, nil
}
// 判断是否为双属性
func (ec ElementCombination) IsDual() bool {
return ec.secondary != nil
}
// 获取属性列表
func (ec ElementCombination) Elements() []ElementType {
if ec.IsDual() {
return []ElementType{ec.primary, *ec.secondary}
}
return []ElementType{ec.primary}
}
// 属性计算器
type ElementCalculator struct{}
// 单属性克制关系矩阵
var singleMatrix = map[ElementType]map[ElementType]float64{
FIRE: {
PSYCHIC: 0.5,
ICE: 2.0,
},
GRASS: {
ICE: 1.0,
PSYCHIC: 1.0,
GRASS: 0.5,
WATER: 2.0,
},
FIGHTING: {
ICE: 2.0,
PSYCHIC: 0.5,
FIGHTING: 0.5,
},
WATER: {
ICE: 2.0,
PSYCHIC: 0.5,
FIGHTING: 0.5,
},
}
// 获取单属性克制系数
func (ec ElementCalculator) getSingleEffectiveness(attacker ElementType, defender ElementType) float64 {
if attackerMatrix, exists := singleMatrix[attacker]; exists {
if value, ok := attackerMatrix[defender]; ok {
return value
}
}
return 1.0
}
// 计算克制系数
func (ec ElementCalculator) CalculateEffectiveness(attacker, defender ElementCombination) float64 {
if !attacker.IsDual() {
return ec.handleSingleAttacker(attacker.primary, defender)
}
return ec.handleDualAttacker(attacker, defender)
}
// 处理单属性攻击
func (ec ElementCalculator) handleSingleAttacker(attacker ElementType, defender ElementCombination) float64 {
if !defender.IsDual() {
return ec.getSingleEffectiveness(attacker, defender.primary)
}
m1 := ec.getSingleEffectiveness(attacker, defender.primary)
m2 := ec.getSingleEffectiveness(attacker, *defender.secondary)
return (m1 + m2) / 2.0
}
// 处理双属性攻击
func (ec ElementCalculator) handleDualAttacker(attacker, defender ElementCombination) float64 {
aElements := attacker.Elements()
a1, a2 := aElements[0], aElements[1]
if !defender.IsDual() {
m1 := ec.getSingleEffectiveness(a1, defender.primary)
m2 := ec.getSingleEffectiveness(a2, defender.primary)
return (m1 + m2) / 2.0
}
dElements := defender.Elements()
d1, d2 := dElements[0], dElements[1]
m11 := ec.getSingleEffectiveness(a1, d1)
m12 := ec.getSingleEffectiveness(a1, d2)
m21 := ec.getSingleEffectiveness(a2, d1)
m22 := ec.getSingleEffectiveness(a2, d2)
return (m11 + m12 + m21 + m22) / 4.0
}
func main() {
calculator := ElementCalculator{}
// 测试用例1
attacker1, _ := NewElementCombination(FIGHTING, nil)
defender1, _ := NewElementCombination(ICE, nil)
result1 := calculator.CalculateEffectiveness(attacker1, defender1)
fmt.Printf("战斗->冰:%v → %v → 倍数:%.1f\n", attacker1, defender1, result1)
// 测试用例2
attacker2, _ := NewElementCombination(GRASS, &FIGHTING)
defender2, _ := NewElementCombination(FIGHTING, nil)
result2 := calculator.CalculateEffectiveness(attacker2, defender2)
fmt.Printf("草战斗->战斗:%v → %v → 倍数:%.1f\n", attacker2, defender2, result2)
// 测试用例3
attacker3, _ := NewElementCombination(GRASS, &FIGHTING)
defender3, _ := NewElementCombination(GRASS, &FIGHTING)
result3 := calculator.CalculateEffectiveness(attacker3, defender3)
fmt.Printf("草战斗->草战斗:%v → %v → 倍数:%.1f\n", attacker3, defender3, result3)
// 测试用例4
attacker4, _ := NewElementCombination(GRASS, nil)
defender4, _ := NewElementCombination(GRASS, &FIGHTING)
result4 := calculator.CalculateEffectiveness(attacker4, defender4)
fmt.Printf("草->草战斗:%v → %v → 倍数:%.1f\n", attacker4, defender4, result4)
// 测试用例5
attacker5, _ := NewElementCombination(GRASS, &FIGHTING)
defender5, _ := NewElementCombination(WATER, &FIGHTING)
result5 := calculator.CalculateEffectiveness(attacker5, defender5)
fmt.Printf("草战斗->水战斗:%v → %v → 倍数:%.1f\n", attacker5, defender5, result5)
}