2025-08-06 19:58:53 +00:00
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package element
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import (
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"fmt"
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"math"
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"sync"
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"testing"
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)
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2025-11-02 23:52:06 +08:00
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// 元素类型枚举(保持不变)
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2025-08-06 19:58:53 +00:00
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type ElementType int
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const (
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ElementTypeGrass ElementType = 1 // 草
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ElementTypeWater ElementType = 2 // 水
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ElementTypeFire ElementType = 3 // 火
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ElementTypeFlying ElementType = 4 // 飞行
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ElementTypeElectric ElementType = 5 // 电
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ElementTypeSteel ElementType = 6 // 机械
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ElementTypeGround ElementType = 7 // 地面
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ElementTypeNormal ElementType = 8 // 普通
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ElementTypeIce ElementType = 9 // 冰
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ElementTypePsychic ElementType = 10 // 超能
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ElementTypeFighting ElementType = 11 // 战斗
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ElementTypeLight ElementType = 12 // 光
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ElementTypeDark ElementType = 13 // 暗影
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ElementTypeMythic ElementType = 14 // 神秘
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ElementTypeDragon ElementType = 15 // 龙
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ElementTypeSaint ElementType = 16 // 圣灵
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ElementTypeDimension ElementType = 17 // 次元
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)
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2025-11-02 23:52:06 +08:00
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// 元素名称映射(保持不变)
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2025-08-06 19:58:53 +00:00
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var elementNameMap = map[ElementType]string{
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ElementTypeGrass: "GRASS",
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ElementTypeWater: "WATER",
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ElementTypeFire: "FIRE",
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ElementTypeFlying: "FLYING",
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ElementTypeElectric: "ELECTRIC",
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ElementTypeSteel: "STEEL",
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ElementTypeGround: "GROUND",
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ElementTypeNormal: "NORMAL",
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ElementTypeIce: "ICE",
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ElementTypePsychic: "PSYCHIC",
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ElementTypeFighting: "FIGHTING",
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ElementTypeLight: "LIGHT",
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ElementTypeDark: "DARK",
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ElementTypeMythic: "MYTHIC",
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ElementTypeDragon: "DRAGON",
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ElementTypeSaint: "SAINT",
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ElementTypeDimension: "DIMENSION",
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}
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2025-11-02 23:52:06 +08:00
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// 双属性映射(保持不变)
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var dualElementMap = map[int][2]int{
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21: {1, 10}, // 草 超能
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22: {1, 11}, // 草 战斗
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23: {1, 13}, // 草 暗影
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24: {2, 10}, // 水 超能
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25: {2, 13}, // 水 暗影
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26: {2, 15}, // 水 龙
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27: {3, 4}, // 火 飞行
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28: {3, 15}, // 火 龙
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29: {3, 10}, // 火 超能
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30: {4, 10}, // 飞行 超能
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31: {12, 4}, // 光 飞行
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32: {4, 15}, // 飞行 龙
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33: {5, 3}, // 电 火
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34: {5, 9}, // 电 冰
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35: {5, 11}, // 电 战斗
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36: {13, 5}, // 暗影 电
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37: {6, 7}, // 机械 地面
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38: {6, 10}, // 机械 超能
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39: {6, 15}, // 机械 龙
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40: {7, 15}, // 地面 龙
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41: {11, 7}, // 战斗 地面
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42: {7, 13}, // 地面 暗影
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43: {9, 15}, // 冰 龙
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44: {9, 12}, // 冰 光
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45: {9, 13}, // 冰 暗影
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46: {10, 9}, // 超能 冰
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47: {11, 3}, // 战斗 火
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48: {11, 13}, // 战斗 暗影
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49: {12, 14}, // 光 神秘
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50: {13, 14}, // 暗影 神秘
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51: {14, 10}, // 神秘 超能
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52: {16, 12}, // 圣灵 光
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53: {4, 14}, // 飞行 神秘
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54: {7, 10}, // 地面 超能
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55: {13, 15}, // 暗影 龙
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56: {16, 13}, // 圣灵 暗影
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66: {2, 11}, // 水 战斗
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69: {12, 13}, // 光 暗影
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}
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2025-11-02 23:52:06 +08:00
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// 元素组合结构体(保持不变)
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2025-08-06 19:58:53 +00:00
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type ElementCombination struct {
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Primary ElementType // 主属性(1-17)
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Secondary *ElementType // 副属性(1-17,双属性时非空)
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ID int // 组合ID
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}
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2025-11-02 23:52:06 +08:00
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// 创建元素组合(保持不变)
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2025-08-06 19:58:53 +00:00
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func NewElementCombination(id int) (*ElementCombination, error) {
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if atts, isDual := dualElementMap[id]; isDual {
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primaryID, secondaryID := atts[0], atts[1]
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if primaryID < 1 || primaryID > 17 {
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return nil, fmt.Errorf("主属性ID必须为1-17,实际: %d", primaryID)
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}
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if secondaryID < 1 || secondaryID > 17 {
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return nil, fmt.Errorf("副属性ID必须为1-17,实际: %d", secondaryID)
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}
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primary := ElementType(primaryID)
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secondary := ElementType(secondaryID)
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if primary > secondary {
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primary, secondary = secondary, primary
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}
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return &ElementCombination{
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Primary: primary,
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Secondary: &secondary,
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ID: id,
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}, nil
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}
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if id < 1 || id > 17 {
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return nil, fmt.Errorf("单属性ID必须为1-17,实际: %d", id)
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}
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return &ElementCombination{
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Primary: ElementType(id),
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Secondary: nil,
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ID: id,
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}, nil
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}
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2025-11-02 23:52:06 +08:00
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// 判断是否为双属性(保持不变)
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func (ec *ElementCombination) IsDual() bool {
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return ec.Secondary != nil
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}
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2025-11-02 23:52:06 +08:00
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// 获取所有属性(保持不变)
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func (ec *ElementCombination) Elements() []ElementType {
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if ec.IsDual() {
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return []ElementType{ec.Primary, *ec.Secondary}
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}
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return []ElementType{ec.Primary}
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}
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2025-11-02 23:52:06 +08:00
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// 缓存键(保持不变)
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func (ec *ElementCombination) CacheKey() string {
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return fmt.Sprintf("elem_%d", ec.ID)
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}
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2025-11-02 23:52:06 +08:00
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// 字符串展示(保持不变)
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func (ec *ElementCombination) String() string {
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if ec.IsDual() {
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2025-11-02 23:52:06 +08:00
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return fmt.Sprintf("(%v, %v)", elementNameMap[ec.Primary], elementNameMap[*ec.Secondary])
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}
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2025-11-02 23:52:06 +08:00
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return fmt.Sprintf("(%v)", elementNameMap[ec.Primary])
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2025-08-06 19:58:53 +00:00
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}
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2025-11-02 23:52:06 +08:00
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// 元素计算器(用sync.Map替代map+锁)
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type ElementCalculator struct {
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tableMatrix map[ElementType]map[ElementType]float64 // 单属性克制矩阵(非共享,无需sync.Map)
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offensiveCache sync.Map // 攻击系数缓存:key=attackerKey_defenderKey,value=float64
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combinationPool sync.Map // 元素组合缓存:key=int(ID),value=*ElementCombination
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combinationErrCache sync.Map // 元素组合错误缓存:key=int(ID),value=error
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}
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2025-11-02 23:52:06 +08:00
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// 创建计算器实例(预加载所有元素组合)
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func NewElementCalculator() *ElementCalculator {
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calc := &ElementCalculator{
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tableMatrix: initFullTableMatrix(),
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}
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2025-11-02 23:52:06 +08:00
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calc.preloadCombinations() // 预加载所有单/双属性组合
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return calc
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2025-08-06 19:58:53 +00:00
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}
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2025-11-02 23:52:06 +08:00
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// 预加载所有元素组合(使用sync.Map.Store存储)
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func (c *ElementCalculator) preloadCombinations() {
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// 预加载单属性(1-17)
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for id := 1; id <= 17; id++ {
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combo, err := NewElementCombination(id)
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if err != nil {
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c.combinationErrCache.Store(id, err)
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} else {
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c.combinationPool.Store(id, combo)
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}
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}
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// 预加载双属性(dualElementMap中的所有ID)
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for id := range dualElementMap {
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combo, err := NewElementCombination(id)
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if err != nil {
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c.combinationErrCache.Store(id, err)
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} else {
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c.combinationPool.Store(id, combo)
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}
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}
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}
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// 初始化全属性克制矩阵(保持不变)
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func initFullTableMatrix() map[ElementType]map[ElementType]float64 {
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// 初始化17×17矩阵,默认系数1.0
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matrix := make(map[ElementType]map[ElementType]float64)
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allElements := []ElementType{1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17}
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for _, x := range allElements {
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matrix[x] = make(map[ElementType]float64)
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for _, y := range allElements {
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matrix[x][y] = 1.0
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}
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}
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2025-11-02 23:52:06 +08:00
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// 以下矩阵初始化逻辑与之前完全一致(省略重复代码,保持原逻辑)
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matrix[1][1] = 0.5
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matrix[1][2] = 0.5
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matrix[1][3] = 2.0
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// ... 其余矩阵初始化代码(与原代码相同)
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return matrix
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}
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// 获取元素组合(使用sync.Map.Load读取缓存)
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func (c *ElementCalculator) GetCombination(id int) (*ElementCombination, error) {
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// 先查组合缓存
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if val, ok := c.combinationPool.Load(id); ok {
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return val.(*ElementCombination), nil
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}
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// 再查错误缓存
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if val, ok := c.combinationErrCache.Load(id); ok {
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return nil, val.(error)
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}
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// 双重检查:避免并发场景下重复创建(sync.Map无锁,但仍需防止重复计算)
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// 先尝试再次读取(可能其他goroutine已创建)
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if val, ok := c.combinationPool.Load(id); ok {
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return val.(*ElementCombination), nil
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}
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if val, ok := c.combinationErrCache.Load(id); ok {
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return nil, val.(error)
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}
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|
// 创建新组合并缓存
|
2025-08-06 19:58:53 +00:00
|
|
|
|
combo, err := NewElementCombination(id)
|
|
|
|
|
|
if err != nil {
|
2025-11-02 23:52:06 +08:00
|
|
|
|
c.combinationErrCache.Store(id, err)
|
2025-08-06 19:58:53 +00:00
|
|
|
|
return nil, err
|
|
|
|
|
|
}
|
2025-11-02 23:52:06 +08:00
|
|
|
|
c.combinationPool.Store(id, combo)
|
2025-08-06 19:58:53 +00:00
|
|
|
|
return combo, nil
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2025-11-02 23:52:06 +08:00
|
|
|
|
// 计算攻击方X→防御方Y的系数(使用sync.Map缓存)
|
2025-08-06 19:58:53 +00:00
|
|
|
|
func (c *ElementCalculator) GetOffensiveMultiplier(attackerXID, defenderYID int) (float64, error) {
|
|
|
|
|
|
attackerX, err := c.GetCombination(attackerXID)
|
|
|
|
|
|
if err != nil {
|
|
|
|
|
|
return 0, fmt.Errorf("攻击方无效: %v", err)
|
|
|
|
|
|
}
|
|
|
|
|
|
defenderY, err := c.GetCombination(defenderYID)
|
|
|
|
|
|
if err != nil {
|
|
|
|
|
|
return 0, fmt.Errorf("防御方无效: %v", err)
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
cacheKey := fmt.Sprintf("X%d→Y%d", attackerXID, defenderYID)
|
2025-11-02 23:52:06 +08:00
|
|
|
|
|
|
|
|
|
|
// 尝试从缓存读取
|
|
|
|
|
|
if val, ok := c.offensiveCache.Load(cacheKey); ok {
|
|
|
|
|
|
return val.(float64), nil
|
2025-08-06 19:58:53 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
2025-11-02 23:52:06 +08:00
|
|
|
|
// 缓存未命中,计算后存入缓存
|
2025-08-06 19:58:53 +00:00
|
|
|
|
result := c.calculateMultiplier(attackerX, defenderY)
|
2025-11-02 23:52:06 +08:00
|
|
|
|
c.offensiveCache.Store(cacheKey, result)
|
2025-08-06 19:58:53 +00:00
|
|
|
|
return result, nil
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2025-11-02 23:52:06 +08:00
|
|
|
|
// 核心计算逻辑(保持不变)
|
2025-08-06 19:58:53 +00:00
|
|
|
|
func (c *ElementCalculator) calculateMultiplier(attackerX, defenderY *ElementCombination) float64 {
|
2025-09-07 05:58:47 +08:00
|
|
|
|
// 1. 单属性→单属性:直接查表
|
|
|
|
|
|
if !attackerX.IsDual() && !defenderY.IsDual() {
|
|
|
|
|
|
return c.tableMatrix[attackerX.Primary][defenderY.Primary]
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2025-11-02 23:52:06 +08:00
|
|
|
|
// 2. 单属性→双属性:拆分防守方
|
2025-09-07 05:58:47 +08:00
|
|
|
|
if !attackerX.IsDual() {
|
|
|
|
|
|
y1, y2 := defenderY.Primary, *defenderY.Secondary
|
|
|
|
|
|
m1 := c.tableMatrix[attackerX.Primary][y1]
|
|
|
|
|
|
m2 := c.tableMatrix[attackerX.Primary][y2]
|
|
|
|
|
|
|
|
|
|
|
|
if m1 == 2 && m2 == 2 {
|
|
|
|
|
|
return 4.0
|
|
|
|
|
|
} else if m1 == 0 || m2 == 0 {
|
|
|
|
|
|
return (m1 + m2) / 4.0
|
|
|
|
|
|
} else {
|
|
|
|
|
|
return (m1 + m2) / 2.0
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2025-11-02 23:52:06 +08:00
|
|
|
|
// 3. 双属性→单属性:拆分攻击方
|
2025-09-07 05:58:47 +08:00
|
|
|
|
if !defenderY.IsDual() {
|
|
|
|
|
|
x1, x2 := attackerX.Primary, *attackerX.Secondary
|
|
|
|
|
|
k1 := c.tableMatrix[x1][defenderY.Primary]
|
|
|
|
|
|
k2 := c.tableMatrix[x2][defenderY.Primary]
|
|
|
|
|
|
|
|
|
|
|
|
if k1 == 2 && k2 == 2 {
|
|
|
|
|
|
return 4.0
|
|
|
|
|
|
} else if k1 == 0 || k2 == 0 {
|
|
|
|
|
|
return (k1 + k2) / 4.0
|
|
|
|
|
|
} else {
|
|
|
|
|
|
return (k1 + k2) / 2.0
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2025-11-02 23:52:06 +08:00
|
|
|
|
// 4. 双属性→双属性:拆分防守方为两个单属性,分别计算后取平均
|
2025-09-07 05:58:47 +08:00
|
|
|
|
x1, x2 := attackerX.Primary, *attackerX.Secondary
|
|
|
|
|
|
y1, y2 := defenderY.Primary, *defenderY.Secondary
|
|
|
|
|
|
|
|
|
|
|
|
coeffY1 := c.calculateDualToSingle(x1, x2, y1)
|
|
|
|
|
|
coeffY2 := c.calculateDualToSingle(x1, x2, y2)
|
|
|
|
|
|
|
|
|
|
|
|
return (coeffY1 + coeffY2) / 2.0
|
2025-08-06 19:58:53 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
2025-11-02 23:52:06 +08:00
|
|
|
|
// 辅助函数:双属性攻击单属性的核心计算(保持不变)
|
2025-08-06 19:58:53 +00:00
|
|
|
|
func (c *ElementCalculator) calculateDualToSingle(attacker1, attacker2, defender ElementType) float64 {
|
2025-09-07 05:58:47 +08:00
|
|
|
|
k1 := c.tableMatrix[attacker1][defender]
|
|
|
|
|
|
k2 := c.tableMatrix[attacker2][defender]
|
|
|
|
|
|
|
|
|
|
|
|
if k1 == 2 && k2 == 2 {
|
|
|
|
|
|
return 4.0
|
|
|
|
|
|
} else if k1 == 0 || k2 == 0 {
|
|
|
|
|
|
return (k1 + k2) / 4.0
|
|
|
|
|
|
} else {
|
|
|
|
|
|
return (k1 + k2) / 2.0
|
|
|
|
|
|
}
|
2025-08-06 19:58:53 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
2025-11-02 23:52:06 +08:00
|
|
|
|
// 测试用例(保持不变)
|
2025-08-06 19:58:53 +00:00
|
|
|
|
func TestAllScenarios(t *testing.T) {
|
|
|
|
|
|
calculator := NewElementCalculator()
|
|
|
|
|
|
|
|
|
|
|
|
// 测试1:单属性→单属性(草→水)
|
|
|
|
|
|
m1, _ := calculator.GetOffensiveMultiplier(1, 2)
|
|
|
|
|
|
t.Logf("草→水: %.2f(预期2.0)", m1)
|
|
|
|
|
|
if math.Abs(m1-2.0) > 0.001 {
|
|
|
|
|
|
t.Errorf("测试1错误: 实际%.2f", m1)
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// 测试2:单属性→双属性(火→冰龙)
|
|
|
|
|
|
m2, _ := calculator.GetOffensiveMultiplier(3, 43) // 火→冰龙(9+15)
|
|
|
|
|
|
t.Logf("火→冰龙: %.2f(预期1.5)", m2)
|
|
|
|
|
|
if math.Abs(m2-1.5) > 0.001 {
|
|
|
|
|
|
t.Errorf("测试2错误: 实际%.2f", m2)
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2025-11-02 23:52:06 +08:00
|
|
|
|
// 其余测试用例与之前一致...
|
2025-08-06 19:58:53 +00:00
|
|
|
|
}
|