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bl/common/data/entity/player.go

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package entity
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import (
"github.com/panjf2000/gnet/v2"
)
type Player struct {
MainConn gnet.Conn `struc:"[0]pad"` //TODO 不序列化,,序列化下面的作为blob存数据库
UserID uint32 //用户ID
IsLogin bool //是否登录 //TODO 待实现登录包为第一个包,后续再发其他的包
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}
// PlayerOption 定义配置 Player 的函数类型
type PlayerOption func(*Player)
// WithUserID 设置用户ID的选项函数
func WithUserID(userID uint32) PlayerOption {
return func(p *Player) {
p.UserID = userID
}
}
func WithConn(Conn gnet.Conn) PlayerOption {
return func(p *Player) {
p.MainConn = Conn
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}
}
// NewPlayer 使用 Options 模式创建 Player 实例
func NewPlayer(opts ...PlayerOption) *Player {
p := &Player{}
for _, opt := range opts {
opt(p)
}
return p
}
func (p *Player) GetUserID() uint32 {
return p.UserID
}
func (p *Player) SendPack(b []byte) error {
_, err := p.MainConn.Write(b)
return err
}