Files
bl/logic/service/fight/info/BattleInputSourceEntity.go

36 lines
832 B
Go
Raw Normal View History

package info
import (
"context"
)
const Input_ctx = "player"
type BattleInputSourceEntity struct {
FightUserInfo //用户信息
PetEntities []*BattlePetEntity //宠物信息
ctx context.Context //输入源的上下文
}
// 新建一个宠物
func (u *BattleInputSourceEntity) NewBattlePetEntity(ctx context.Context) {
ret := BattlePetEntity{}
//ret.UnitAttributes = make(map[EnumAttrType]*Attribute)
//todo 待实现精灵特性+加成的封装
ctx = context.WithValue(ctx, Input_ctx, &ret) //添加用户到上下文
ret.ctx = ctx
}
func (u *BattleInputSourceEntity) NewBattleAction(ctx context.Context, actiontype EnumPlayerOperation) {
ret := BattleAction{
Priority: actiontype,
}
ctx = context.WithValue(ctx, Input_ctx, &ret) //添加用户到上下文
ret.ctx = ctx
}