2025-11-25 12:29:50 +08:00
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package controller
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import (
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"blazing/common/data/xmlres"
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"blazing/common/socket/errorcode"
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"blazing/common/utils"
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"blazing/logic/service/fight"
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"blazing/logic/service/pet"
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"blazing/logic/service/player"
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"blazing/modules/blazing/model"
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)
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func (h Controller) SetPetSkill(data *pet.ChangeSkillInfo, c *player.Player) (result *pet.ChangeSkillOutInfo, err errorcode.ErrorCode) {
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if !c.UseCoins(100) {
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2025-12-16 02:50:10 +08:00
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return result, errorcode.ErrorCodes.ErrSunDouInsufficient10016
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2025-11-25 12:29:50 +08:00
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}
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2025-12-08 21:11:12 +08:00
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c.Info.Coins -= 50
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2025-11-25 12:29:50 +08:00
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_, onpet, ok := c.FindPet(data.CatchTime)
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2025-11-25 16:36:55 +08:00
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if !ok {
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return result, errorcode.ErrorCodes.ErrSystemBusy
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}
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2025-11-26 15:25:10 +08:00
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_, _, ok = utils.FindWithIndex(onpet.SkillList, func(item model.SkillInfo) bool { //已经存在技能
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return item.ID == data.ReplaceSkill
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})
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if ok {
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return result, errorcode.ErrorCodes.ErrSystemBusy
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}
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_, hasskill, ok := utils.FindWithIndex(onpet.SkillList, func(item model.SkillInfo) bool { //已经存在技能
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2025-11-25 16:36:55 +08:00
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return item.ID == data.HasSkill
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})
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2025-11-26 15:25:10 +08:00
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if ok {
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hasskill.ID = data.ReplaceSkill
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hasskill.PP = uint32(xmlres.SkillMap[int(hasskill.ID)].MaxPP)
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2025-11-25 12:29:50 +08:00
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}
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return &pet.ChangeSkillOutInfo{
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CatchTime: data.CatchTime,
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}, 0
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}
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func (h Controller) Skill_Sort(data *pet.C2S_Skill_Sort, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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if !c.UseCoins(100) {
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return result, errorcode.ErrorCodes.ErrSystemBusy
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}
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2025-12-08 21:11:12 +08:00
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c.Info.Coins -= 50
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2025-11-25 12:29:50 +08:00
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_, onpet, ok := c.FindPet(data.CapTm)
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if ok {
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var newskill []model.SkillInfo
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for _, v := range data.Skill {
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_, HasSkill, ok := utils.FindWithIndex(onpet.SkillList, func(item model.SkillInfo) bool { //已经存在技能
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return item.ID == v
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})
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if ok {
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newskill = append(newskill, *HasSkill)
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}
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}
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onpet.SkillList = newskill
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}
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return nil, 0
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}
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