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bl/logic/service/fight/effect/effect_76.go

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
/**
* 有m%的几率在n回合内每回合造成k点固定伤害
*/
func init() {
input.InitEffect(input.EffectType.Skill, 76, &Effect76{
EffectNode: node.EffectNode{},
})
}
type Effect76 struct {
node.EffectNode
}
func (e *Effect76) OnSkill() bool {
// 概率判定
ok, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100)
if !ok {
return true
}
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: alpacadecimal.NewFromInt(int64(e.SideEffectArgs[2])),
})
return true
}
func (e *Effect76) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(e.EffectNode.SideEffectArgs[1])
}