2025-11-14 04:23:50 +08:00
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package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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2025-12-05 00:24:02 +08:00
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"github.com/alpacahq/alpacadecimal"
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2025-11-14 04:23:50 +08:00
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)
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/**
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* 有m%的几率在n回合内,每回合造成k点固定伤害
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*/
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func init() {
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input.InitEffect(input.EffectType.Skill, 76, &Effect76{
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EffectNode: node.EffectNode{},
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})
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}
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type Effect76 struct {
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node.EffectNode
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}
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func (e *Effect76) OnSkill() bool {
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2026-01-04 21:41:10 +08:00
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2025-11-14 04:23:50 +08:00
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// 概率判定
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2025-12-06 15:11:42 +08:00
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ok, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100)
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2025-11-14 04:23:50 +08:00
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if !ok {
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return true
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}
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e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
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Type: info.DamageType.Fixed,
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2025-12-05 00:24:02 +08:00
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Damage: alpacadecimal.NewFromInt(int64(e.SideEffectArgs[2])),
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2025-11-14 04:23:50 +08:00
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})
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return true
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}
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func (e *Effect76) SetArgs(t *input.Input, a ...int) {
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e.EffectNode.SetArgs(t, a...)
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e.EffectNode.Duration(e.EffectNode.SideEffectArgs[1])
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}
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